Majestix Open Series $1K ROC Regional Event

Majextix Open 6 (2)

 

***Click here to sign-up on the Wizkids Event System to secure your Gift Bag (Main Event; 1st 50 players only)***

Saturday, April 16th (10:00am – 9:00pm)
Chapman University – Sandhu Residence Center
One University Drive
Orange, CA 92866

*Please park in the Lastinger Parking Structure located on Walnut Avenue, just east of Glassell Street or the Barrera Parking Structure located on the corner of Lemon Street and Sycamore Avenue. Park in non-faculty and non-reserved spots
*Parking for the day is about $5
*We have access to 7,000sqft., so we will have a vendor as well as other heroclix-related booths. We will have PLENTY of Side Events, and FUN ones at that, so don’t think it’s just for the competitive crowd. This is a Heroclix event and convention, let’s celebrate the game! Come one, come all!

Sunday, April 17th (10:00am – 5:00pm)
Majestix
1818 W. Chapman Ave.
Ste. K
Orange, CA 92868

*Swiss rounds will be on Saturday, and Top 16 will be Sunday (at Majestix; 5 min. drive to the store).

***Bring your trades. We are always buying!***

*The two venues are 1.5 miles apart
Contact: email majesticno10@gmail.com or message the Facebook page
Facebook Page
Event Website
Event Phone: 949-783-0937

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Lodging:
-all of these are no more than a mile or so from the store

Castaway Motel – $69 – basically across the street from the store
1929 W Chapman Ave
Orange, CA 92868
(714) 978-3444

Motel 6 – $66
2920 W Chapman Ave
Orange, CA 92868
(714) 634-2441
www.motel6.com

Best Western Orange Plaza – $85
1302 W Chapman Ave
Orange, CA 92868
(714) 633-7720
book.bestwestern.com

Days Inn
279 S Main St, Orange, CA 92868
(714) 771-6704
www.daysinn.com

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We will be running Trials at various venues across the region. Your venue will be required to buy a ROC Win-A-Map Kit to run the tournament. We will advertise here as well as on our website and Facebook to get the word out. The winner of each Trial will receive a First Round Bye in the Main Event and 400 VPs! If your venue is interested in running a Trial for our Regional, email or message the Facebook Page for more details. The Trial scheduling is from March 1st-April 10th.

Format:
*400pt Modern Age ROC Limited

Limited:
*No Resources
*No figures larger than a peanut base
*No possession/equip
*No Constructs
*No ID Cards
*No Relics

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Event Information

Main Event

Co-Main Event

Side Event: Pentathlon

Side Event: TMNT Sealed

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General Gaming Policy and Tournament Rules

1. If your Game Element (characters, resource dials, special objects, etc.) has an accompanying card, you MUST have that card present and visible during a match (if playing an ATA, one copy must be printed out); failure to comply will result in a possible Game Loss or forfeiture of the use of that Game Element during a game
2. A die or dice roll is considered “cocked” if the die or dice fall off of the table, land on or against another Game Element (even if it is flat) or if the die or dice fall between “cracks” of a table, and all dice must be re-rolled.
3. You may only use 1 pair of dice (ROC Dice are recommended) in your game and no “gimmick” dice will be allowed (no bone dice, no die within a die, etc); you may only use the same pair of dice for any given game for rolls (no special “Super Senses” or “BCF” dice); inquire with a Judge if you are unsure about your dice
4. 1 pair of ROC Dice will be used by both players, in the Top 16 of the Main Event
5. You may request to use your opponent’s dice, and your opponent must oblige
6. As long as you do not take another action, click your figure, or roll dice for any game effect (ie, attacks or evading), or the game state has not changed by doing so, you may take your action back; otherwise it is at the discretion of your opponent
7. Both players are responsible for knowing the Game State and remembering any Beginning of the Turn or End of the Turn triggers as well as all Game Effects; as long as the Game State can be repaired, there will be no severe Penalties for missed triggers and effects, although Warnings will be given out at the Judge’s discretion
8. Turtling is a strategy, but Stalling is cheating and will not be tolerated; if you feel that your opponent is Stalling, call a Judge over and he will overlook your game for Slow Play
9. Penalties for any Rules Violation range from Warnings to Disqualification (on a case by case basis)
10. Penalties for Slow Play may include loss of an action or loss of an entire turn
11. If you disagree with a Floor Judge ruling, you may appeal to the Head Judge, but the Head Judge’s ruling is final
12. As spectators (players who are not in an active game), you may not talk to players during their Game about strategies or tactics. However, if you witness a game play error/violation, call a Floor Judge immediately and explain the violation to him. Do not say anything to the players about the violation. The Floor Judge will determine if any action should be taken.
13. Tie-Breakers in all events will be determined by Wizkids Event System
14. In the event of a tie at the end of a game, there is no Roll-Off; both players will receive a Game Loss; in the single-elimination rounds, we will go to sudden death (first player to score points wins), in the event of a “stalemate”, we will defer to the ROC way of determining a winner
15. Although this is a high-level event, this should still be a fun event; don’t be a dink to your fellow clixer!

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